Brian Mikolajczyk - Miko
Brian Mikolajczyk - Miko
Environment/ Prop Artist
Altamonte Springs, United States

Summary

I’m the environment artist your art director warned you about — audacious, relentless, and entirely too obsessed with light bounces and texture fidelity. I don’t just build worlds; I play God and engineer immersive realities that dare players to stop and stare (before getting sniped, of course).

From windswept wastelands to lush alien jungles, I sculpt every pixel with the kind of precision that makes GPUs sweat and fellow artists mildly uncomfortable. My ambition? Simple: redefine visual storytelling in games and leave a mark so big on the industry that they'll have to name a shader after me.

I thrive on pushing boundaries — technical, artistic, and occasionally social. If you’re looking for safe, predictable, or “just enough,” keep scrolling. But if you want someone who dreams in mesh topology and treats every project like it’s a next-gen magnum opus... congratulations, you’ve found your guy.

(Also, yes, I once made a pile of poop asset so good it got its own fan art. You’re welcome.)

Skills

3D ModelingEnvironment ModelingHard Surface ModelingLightingZBrushMayaMaterialsUnitySubstance PainterBlenderSubstance DesignerUnrealWeaponsRizomUV

Software proficiency

Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer
RizomUV
RizomUV

Productions

    • Video Game
      New World Aeternum
    • Year
      2024
    • Role
      Environment Artist
    • Company
      Lost Boys Interactive
    • Video Game
      New World: Rise of the Angry Earth
    • Year
      2023
    • Role
      Environment Artist
    • Company
      Lost Boys Interactive
    • Video Game
      Hermea
    • Year
      2022
    • Role
      Environment/ Prop/ Level Artist
    • Company
      Studio Impasse

Experience

  • Associate Environment Artist I at Lost Boys Interactive
    Altamonte Springs, US
    August 2022 - Present

  • 3D Environment / Prop / Level Artist at Studio impasse
    Orlando, FL, United States of America
    October 2021 - August 2022

    I had the opportunity to take on the roles of an Environment, Prop, and Level artist on this graduate student project titled Hermea.